![]() ![]() ![]() welcome motion /wait 2 /doubt motion /wait 2 /upset motion /wait /worried motion /wait 3.5 /straightface motion facetarget /alert motion /wait /em criticizes. Here's an example of a complex animation sequence that uses multiple animations and facial expressions: Alternatively, you can add an expression at the end of an animation to make it look more natural, such as putting /smile at the end of /laugh so your serious Hyur Man doesn't look so sarcastic. Adding /straightface to the last line will restore your default expression at the end of a macro. There's no way to end the expression animation once it's been activated other than replacing it with another one. examineself motion /wait /scared motion /wait 2 /blush motion em is deeply ashamed by what Square Enix considers to be suitable armor. Likewise, combining the /shocked animation with /smile makes her look lovestruck.įacial expressions last 5 seconds and, like all other animations, will not activate unless they're separated from the previous animation by a wait. But by stacking the /alert expression on top of welcome, my character looks like she's angrily demanding an explanation from someone. For example, the /welcome emotion as played by my female Hyur is a cheerful greeting where she opens her arms. You can completely change the feeling of an animation by stacking it with a facial expression. There are 13 different facial expressions: /straightface (the default expression), /smile, /grin, /smirk, /taunt, /shuteyes, /sad, /scared, /amazed, /ouch, /annoyed, /alert, and /worried. This will cut off any sound the emote plays, but can be useful for complex animation sequences or making sillyįacial expressions are emotes that animate the face only, and can be used individually or stacked on top of other animations. Using /wait to start another animation before the last has finished will immediately begin the next one. You MUST use /wait to separate animations or else the first will overwrite any animation that comes after it. think motion /em considers it for a moment… /wait 3 /huh motion /s Nope. This allows you to sequence multiple animations using the /wait command: John Smith cheers on as Mary Kate battles Little Ladybug!Įach macro can hold up to 15 lines. The example below uses, which displays the name of whatever my target is currently targeting: There are many other placeholder commands that are great for combat macros but have limited use in emotes. Without a target, will insert an extra empty space in place of a name. Unlike the default emotes, it's not currently possible to create custom emotes that display alternate text if no target is selected or use the correct gender pronouns for the target. Inserting into the line will add the name of the subject you're currently targeting: Making a simple custom emote requires a two-line macro one line to play the animation without the default text, and a second line that displays your new custom text:Īdding “motion” next to the command plays the animation and any accompanied sound without the default This results in: However, these commands are accompanied by the default emote text. There are 51 standard animated emotes: /bow, /welcome, /goodbye, /wave, /kneel, /salute, /chuckle, /laugh, /joy, /happy, /rally, /soothe, /blush, /comfort, /psych, /pray, /blowkiss, /dance, /yes, /thumbsup, /clap, /congratulate, /cheer, /no, /deny, /cry, /furious, /fume, /panic, /upset, /disappointed, /sulk, /angry, /huh, /shocked, /shrug, /stagger, /surprised, /doubt, /grovel, /pose, /beckon, /think, /examineself, /doze, /point, /poke, /stretch, /lookout, /airquotes, and /me.Īs you've learned through quests, every emote has a command that can be typed to activate it. This can be useful if you start the macro with a facial expression. This command is rarely needed, as most emotes automatically turn your character towards your target. /facetarget (/ft) - turns your character to face the selected target.- A placeholder command that can be used within a line to display the name of your current target.If a number is not indicated, it will default to 1 second. The length of the pause can range between 1 and 60 seconds in increments of 0.5 seconds. /wait - Inserts a pause between commands.If the action's name is more than one word, it must be contained within quotation marks. /action (/ac) - Uses a specified action. ![]() There are similar commands for other chat channels, such as /party (/p) and /shout (/sh). /say (/s) - Posts a message in the local chat channel.This line of text will always begin with the name of your character. /emote (/em) - Posts emote text in the local chat channel.While there are dozens of commands that can be used in macros (You can find them here), these are the ones that are commonly used with emotes. ![]()
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